LASER FOCUS,
An AI Design portfolio built for
this opportunity.
Reagan Sagolsem
A designer with a passion for games and animation.
It all started with learning Blender 3D for game development, leading to professional work in the 3D field.
Since then, expanding into animation, design, and development through personal projects, while using AI to accelerate learning, explore ideas, and turn concepts into working prototypes.
Dear Laser Focus Team,
Thank you for taking the time to consider my application for the AI Game Designer role.
This role immediately caught my attention because I’m looking to make the move into the game industry and pursue game design, while AI has recently become a major part of how I learn, experiment, and build.
I’ve been using AI for coding, rapid prototyping, problem-solving, content creation, and workflow automation. It has helped me move faster in areas where I’m still growing while giving me more freedom to experiment, test ideas, and turn concepts into working experiences.
I built this portfolio to give you a better sense of how I approach ideas, experiment, prototype, and use AI throughout the development process.
I’m excited by Laser Focus’s approach to combining AI with mobile game development, and I’d love the opportunity to learn, experiment, and contribute alongside your team.
Thank you for your time and consideration.
Best regards,
Reagan Sagolsem
Selected Works
Exploring ideas across design, interaction, gamification, and AI.

AeiMate
An AI-assisted life-management system combining task management, daily planning, and activity tracking in one adaptive workspace.


KingSummon
KingSummon is a 2D top-down multiplayer game inspired by the childhood game "king-shwa", adapted into a mobile game where Runners attempt to get their King to the end line while Chasers try to eliminate the King.


SanaEase
An evolving multi-vendor commerce platform designed to connect customers, sellers, and product discovery across web and mobile.

Other Projects
Smaller projects, experiments, and prototypes built along the way.

A 12-level puzzle game prototype built around arithmetic challenges, calculated moves, and time-based pressure.
NngTest
A mobile browser-testing tool for checking responsive layouts and desktop viewport sizes from a phone. Touch/zoom improvements and additional testing features are still being refined.
Professional Experience
Professional experience spanning game design, 3D production, product work, and AI-assisted workflows.
SystemStar
Current PositionWorking across 3D production and AI-assisted workflows, with a focus on speeding up repetitive creative tasks and supporting digital products.
- AI-assisted content workflows & automation
- Video editing & promotional content
- 3D assets, animation & renders
- UI/UX testing & product feedback
Arkham Archives
Game Design & DevelopmentWorked across gameplay and interactive development, exploring game systems, environments, UI, and rapid prototyping in Unreal Engine.
- Gameplay systems & progression design
- Environment & level design
- UI/UX & interactive systems
- Multiplayer prototyping & MetaHuman customization
Lamzing Technologies
3D DesignerBuilt a foundation in professional 3D production through AR/VR, educational, and digital product projects.
- 3D modeling, texturing & animated models
- AR/VR assets & interactive experiences
- Unity-based VR applications with custom 3D assets
- Product visualization & creative production
How I Build
Products & Projects
A flexible process I use to move from an idea to something
I can actually build and test.
01 — Idea
02 — Research & Exploration
03 — Concept
04 — Planning
05 — Design
06 — Prototype
07 — Implementation
08 — Test
09 — Iterate
10 — Polish
11 — Learn & Continue
"AI doesn't make the decisions for me. It helps me explore, build, and iterate faster."
Design Philosophy
I believe good ideas aren't discovered by planning forever.
They're discovered by building, testing, and iterating.
AI helps me prototype faster, explore more ideas, and learn quicker. It gives me more time to focus on the experience, the details, and the decisions that matter.
Every idea, every interaction, every detail matters.
Why I'd Be a Great Fit
Rapid Functional Prototyping
Turn concepts into fully functional prototypes, using AI-assisted development to bridge ideas, interaction, and implementation quickly.
Gameplay Systems Thinking
Design interconnected gameplay systems, progression, interactions, and core loops that work together as a cohesive experience.
AI-Assisted Design
Use AI throughout the creative and development process to explore ideas, accelerate implementation, solve problems, and push concepts further.
Mobile-First Thinking
Design with mobile and touch interaction in mind, while considering how experiences can scale across platforms and devices.
Iterative Problem Solving
Break down ideas, experiment with different approaches, identify what works, and continuously refine the result.
Cross-Disciplinary Design
Work across game design, 3D, visual design, and development, connecting different disciplines to take an idea from concept toward a working result.
WHAT I'M BUILDING
A look at what I'm building, from early ideas to playable releases.
NngTest
WithEye
Richingness
Arithmetic Destination V2
AeiMate V1
KingSummon V2
NngTest
WithEye
Richingness
Arithmetic Destination V2
AeiMate V1
KingSummon V2
TOOLS & TECHNOLOGIES
Tools I use to turn ideas into interactive, visual, and digital experiences.
DESIGN & 3D
GAME DEVELOPMENT
WORKFLOW
AI & AUTOMATION
WEB & PRODUCT
Visual Archive
Gallery
A glimpse into the design and development process.




Arithmetic DestinationArithmetic Destination
Gameplay Screenshot







KingSummonKingSummon
Unity Editor
Showreels
Video Showcase







SanaEaseSanaEase
Figma UI System






AeiMateAeiMate
Architecture Diagram
Mechanics Documentation
Game Balancing
Concept Work
Wireframes
SystemStar Workflow
Professional Work
The Journey
How I Got Here
From learning to build things to figuring out how to build them better.
3D & Interactive Development
Started with Blender, Unity, AR/VR, and early game prototypes.
Real Projects
Applied my skills to 3D, AR/VR, and interactive projects while exploring game and product design.
Beyond 3D
Graduated in Computer Science and expanded into Unreal Engine, gameplay, UI, and interactive development.
AI Enters the Workflow
Started using AI to accelerate creative work, automate tasks, and explore ideas faster.
Building Across Disciplines
Bringing together AI, products, games, web, 3D, and creative technology.
Why Laser Focus
Combining My Two Strongest Interests
Over the past year, AI has become part of how I approach development. Laser Focus gives me the opportunity to combine that with my long-term interest in game design and interactive experiences.
Small Teams & High Ownership
I thrive in small teams where I can wear multiple hats and take real ownership. I enjoy fast-moving environments where design, technology, and creative problem-solving come together.
Mobile-First Experimentation
I enjoy the constraints of mobile games. Touch interaction, short sessions, and clear gameplay loops push you to find what works quickly. I want to use AI to explore mechanics, prototype ideas, and iterate faster.
Working With a European Studio
The opportunity to work with a European game studio is also a major motivation. I'm excited to collaborate with an international team, experience a different game-development environment, and grow through new perspectives, practices, and creative challenges.
Documents
Resume
Reagan Sagolsem
AI Game Designer · Gameplay Systems Designer
LET'S TALK
LET'S BUILD TOGETHER
Think I could be a good fit for your team?
I'd love to hear from you and talk about the opportunity.
Have an opportunity in mind?
Let's talk